Bradley Anderson Programmer | Game Developer

About


I'm a programmer and game developer currently studying Computer Engineering as a senior at the University of Illinois at Urbana-Champaign.

Outside of class I mostly work on developing games, Unity extensions, and game engines.

Here's some of the projects that I've worked on while at college. This website is still under construction. I'm happy to elaborate on any of the projects posted here, just shoot me an email if you have any questions.

Portfolio


Smash Game


2D Multiplayer fighting game similar to Super Smash Bros.

TiledLoader


Unity editor extension for loading Tiled Map Editor files into Unity, providing a 2D, tile-based workflow for designing both 2D and 3D levels.

Kamikaze


Experimental 3D game made during a 12 hour game jam in which progression is linked to taking advantage of physics bugs common in other games.

Food Feud


Tower Defense game in which the player must defend their burger joint from being overrun by Tacos.

Lit Limo


Classic GTA-like game in which the player runs down pedestrians.

PyZelda


Implementation of The Legend of Zelda: Link's Awakening in a custom game engine built on top of PyGame in Python.

Pathfinders


2-player VR dungeon crawler in which the VR player explores a dungeon while the second player uses the keyboard, mouse, and computer monitor to control an overhead camera to help guide the VR player, and a terminal to manipulate the dungeon.

Dear Leader


In-development city-building game made in Unity.

Terrain Generator


Unity editor extension for generating procedural terrains both in the editor and at runtime. Capable of generating heightmaps and applying textures, details, and trees using a configurable, rule-based system.

Contact