Brad Anderson
Games

Terrain Generator

Unity editor extension for generating procedural terrains both in the editor and at runtime. Capable of generating heightmaps and applying textures, details, and trees using a configurable, rule-based system.

A screenshot of a generated terrain, showing a rocky mountain to the left, sloping down to a flatter grassy plain covered in trees, with a flat, reflective lake to the right, and hazy, tree-covered mountains in the distance
Notes

This is a Unity editor extension I made for a game I was working on in college, which generates believable, nice looking terrain (for the time) with mountains, plains, and lakes according to configurable rule-based parameters and textures. Trees are generated where they would realistically grow based on the slope of the terrain and their elevation.

Gallery